Auto-translated
Once upon a time, I really loved one game. I played it alone, against the computer, as I knew how and as I liked. Without caring or knowing how others play it.
One day, I wanted to try what playing against real opponents is like. I found a server, played a few games, and left, not wanting to spend any more time on IT.
Since then, I haven't participated in any tournaments, gaming meetups, etc.
Not because I'm a noob (although that's also true, but not the main reason), but simply because the overly schematic process isn't interesting to me – starting with a specific hero, building something specific on the 2nd day, and definitely conquering a nearby Castle on the 3rd week... In short, this memorization, without which you can't play on equal footing with others, kills the desire. The interest in such a game disappears; you no longer perceive it as an aesthetic pleasure, but as a meat grinder with a polished tactic...
And I like to play as I like – stupidly, for a long time, accumulating troops, forgetting to build mages... And if the game doesn't bring pleasure, then why play it?
There is also this type of tournament, called "ARENA". The essence is as follows: within a fixed period (for example, 29 game days), you need to gather the maximum army with the most developed hero. And then these developed heroes, with their army, magic, and skills, meet on a specially created map by the judges – the arena.
There is also another, simpler variety: simply develop a hero to the maximum within a long period, like 29 days.

Орден Феникса – харизматический :) лидер