Week 1: ГО far away, behind 3 castles across impassable terrain, with a teleporter out of the castle to the barbarian secondary and the only short road to the grass field; home has bulls, Wyverns in the Citadel, +1000 gold; in the barbarian secondary +1000 gold, upgrade of goblins and wolves, 2 external wolf dwellings, where the secondary smeg hero was unknown until the end of the game
2nd: took dwarf dwellings for 30, Griffin Conservatory for 2 angels, took the castle on the grass field, found an external marketplace and behind it belatedly noticed another Griffin Conservatory; scout heroes found a necklace +1 speed and a sword +3
3rd: I take a dragon tree for 8 Wyverns, scout heroes breach a passage into an underground triple with a road and transfer troops to Tazar; he breaches a passage into another triple with a Dragon Utopia, I send a scout hero into the underground triple and saw a breached passage on the other side, but the opponent did not clear it; Tazar takes another dragon tree for 8 Wyverns. Next turn I plan to take another tree, shield +3+3, build a resource silo, and stand in the Dragon Utopia until the upgraded bull shipment arrives, but Crag Hack pops out; Tazar attacks with Expert Tactics; first turn, the upgraded snakes, wolves take out half the archers, then Tazar has the melee advantage and Crag Hack retreats; I get Expert Earth, go to a smeg underground triple to shake trees; again on day 7 with full mana and leftover troops Crag Hack arrives, loses, and on the first day the opponent does not find him in the tavern
Thank you for the game!