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Blood Brothers – 2 random players are blood brothers; killing one of them at night will cause the other to receive additional night defense. They must search for the killer – if they find the killer, they will kill them; if they find someone who is not the killer, they will let them go in peace. Hanging one of the blood brothers during the day will cause the other to turn into a vengeful maniac – with the goal of killing everyone (their personal goal is the same as that of a regular maniac), but they cannot be healed by a medic, killed by an inquisitor (like a maniac), or accepted into the Order of Death. The only way to get rid of them is to hang them or kill them. They know each other (that they are blood brothers) and can communicate.
Oppressed Citizen – one of the townspeople. If no one votes to execute him during the day, he will commit suicide. For the town. (Note: voting for himself will not save him).
I want these ones.
And also this one.
Spreader of the Plague. Night defense: infect [name] (can infect oneself) – there is a 50% chance that [name] and everyone who visited him that night will be infected (the chance is calculated separately for each person) – including the killers, with the plague. The infected person has 2 nights to be cured; otherwise, they will die. It is forbidden to talk about the infection in the thread; in the morning announcement, the herald will tell about the cases of infection if there were any, but will not say who was specifically infected. The infected person has a 50% chance of infecting the person they were targeting. Personal goal: 5 people must die from the plague – they receive a personal victory, and with it, the effectiveness of the infection increases to 75% in all cases – the goal is to infect everyone except those who have immunity.