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Summer Cup for HoMM 3 on the TE-lite version.

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Lider1 (red, Castle, Valeska, Orrin) def Javdet (blue, Dungeon, Shakti, Shakti) 2SM4d(3) 1.2.5

First, horses in the citadel with griffins. Secondary Tower. Three external dwellings of gnolls in the swamp were taken with peasants.
On 117, spotted the opponent through the secondary. There are 2 Griffin Conservatories on the respawn and advanced Earth magic. I want to get Slow from the shrine and level up Earth.
121, I'm running.
122, I take the medusa dwelling. They don't give Earth magic.
123, I get defeated by Orrin, wasting peasants to upgrade knights for free.
124, I take the second Griffin Conservatory, leveled up by 2, they didn't give Earth magic. I was very afraid it would be a max-level spell, and I'd be without Mass Slow.
125, the third Griffin Conservatory. After taking it, I leveled up Earth magic.
On 125, the opponent surrendered. He refused auto-play, citing a bad position.

I would especially like to thank Roma for his nobility, as he gave 2 humanitarian restarts: the first time Valeska with 4 archers and Edric in the tavern. The second time, the Wood Mine was blocked by a horde of ogres, and on the secondary, a horde of nomads by the Naga Bank and the Chest (shifted guard) — there was nowhere else to go, and I surrendered. Also for patience, as my glitchy computer and internet caused several crashes — it was just total chaos. In short, for humanity.

Thanks for the game! And a deep bow!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того