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"Fathers and Sons"

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#46
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Kash
Asked esteemed Neoandy to comment on the game Aldegir - AYMAN

I think comments will be coming soon

111.
Blue is essentially playing standardly according to the circumstances, scouts are bought, the necromancer is sent with his army to collect reinforcements, which often provides a significant bonus when taking conservatories or even Dragon Utopias. Dendroids are not upgraded, 10-19, most likely on the Inferno respawn, but it's probably not worth risking - if there's grass and morale, then there will be losses of centaurs with unupgraded elves. We have a central respawn - this rarely pleases me, but blue color and rest on 111. Kirya has 3 movement squares left on 111, but it's hard to determine where ГО is - behind the lizards at the top or to the right, and then it's worth ending moves towards the dendroids.
Red, for some reason, doesn't visit the stable on the first turn.
112.
Blue - loses centaurs on the dendroids, which turned out not to be on grass. I take 7 basic elves into the army, although I prefer to upgrade either them or the centaurs, a stack of centaurs and single imps and break through all the dendroids with many morale procs on the latter, losing only the single imps.
Saving and upgrading centaurs with dendroid construction might allow taking a minimal conservatory on the first week. Kirya spends the night with dwarves and gogs.
113. Kirya continues, with pegasi, gr. elves and centaurs available - to run around with dwarves and gogs that are not used in battles. Loks also spend the night on whatever they have, I would have transferred everyone onto pegasi, especially since no battles with shooters that could be blocked by pegasi were foreseen.
114. Having made a long journey, Kirya did not dare to attack the lizards, having 5 pegasi, 4 gogs, 8 dwarves, 30 centaurs and 7 elves in the army. Three dozen lizards (50 cannot guard 2 resources) yielded the path at the cost of only 4 gogs. + I would have scouted the dwarf dwelling for 20+ thugs, who aren't particularly afraid of morale. And the dwarf dwelling turned out to have 15 dwarves each, also possible and necessary to take, especially if all 56 centaurs were available.
115. Cleaning the Inferno respawn where possible, the secondary hero hasn't been taken yet, Kirya was running around as a scout and is still level 4.
116. Apparently realizing the delay, Kirya hits a horde of dwarves on grass - this is where I would have hesitated whether it was worth it. By the way, important template knowledge elements - the cave on the home respawn is a passage to the opponent's secondary hero, but not at all to a treasury. Passages to treasuries are only from secondary hero towns.
117. It remains to wait for the horses to break through the lizards already along the road and lose no one. The revealed map bonuses bring Valeska where she shouldn't be. Running in deep off-road when the wolf horde at the entrance to the basement hasn't been cleared - a loss of tempo.
121 - here there's no alternative - capturing the conflux. The save, by the way, is missing.
122 - I would have sent Monere to take the minimal conservatory (with 6 horses + threw something in for distraction - elves don't need to be risked, although there's no risk), and replenished Kirya's mana and took the naga bank + conservatory.
123 - the naga bank hasn't even been scouted. Kirya is stuck with 1 angel on Inferno.
124 - the naga bank still hasn't been scouted.
125 - took a tier 3 conservatory, a correct move taking the medusa dwelling with a lok on 4 angels. If Kirya now walks past the bank - I wash my hands of it :).
126 - walked past it and headed towards the well, for some unknown reason, towards the griffins of already scouted secondary hero towns, when there's a teleport on the conflux to the treasury.
127 - the plan is clear - to go finish off the opponent without angels, although on 127 this is no longer done, instead the bonus from the logistician specialty is used to grab all the treasuries faster. But here the rush option is probably more suitable.
131 - I would have taken the dwarf dwelling with such an army, at least with a lok.
Well, further there's no point in commenting, on one respawn with 4 angels and 35 griffins, Kirya will corner even Valeska.

Summing up, I would note that more attention needs to be paid to hero movements in order to optimize the game's tempo.