And what if you play a Dungeon player as another race? And hit the CD with an empowered Explosion... Immunity should be 100% immunity.
Raiders, first of all, are 2x2, and second, they are ground units. Their analogs are griffins, vampires, druids, mages, succubi... They are definitely redundant in this company. They'll lose to anyone.
Imps would be great against a skillfully played mage. We'll see later...
About the matrons... First of all, there is a priest. Second, spending the turn of a unit stack (and with a full army, there is exactly 1 stack of matrons) to cast Bloodlust on Minotaurs or Raiders (who might not even reach them), or any other spell. The same problem applies to priests. In large numbers, they are simply shooters, because otherwise it's irrational. After all, in HoMM 4, when you have more than 20 mages and djinns, you don't cast blesses, but combat spells. And matrons don't have those. So they end up being mediocre shooters.
Katrine
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Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool: