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Regarding the map, I suggest a map with **Dungeon**, **4-5** enemies on the **Queen**, and **3** on the **King**. IMHO, it's not too difficult and is manageable for everyone.
Diplomacy should be left out! In the game on L, it's not very useful, and, I repeat, the player chooses the skills they will play with – for example, when playing both online and offline on random, I look at what enemies I have (information about the scenario) and choose the skills I will take.
Regarding conservatories, this IMHO is suitable for the "s/l method." Let's do it like in online! And to avoid losing too much, I usually take 80% of the maximum number of enemies, compare it with my army, and calculate the possible losses – if it's acceptable, I attack. +/- morale and luck. But this is not important – in online, few people like GodWars.
Regarding the time limit for the entire tournament – I am **against** it. Otherwise, someone could download all the saves and go offline for 3 months... no. How about dynamic results? They will not be published until everyone submits their saves.
Regarding replaying – hmm... it's a very difficult question, maybe give **two** attempts, no more? Qwerty
I am not against this proposal, however, in this case, when summarizing the overall results, it will be necessary to use the "countdown" system, which I wrote about earlier.
I am **for** it.
And also – to avoid problems with calculating the results, in case one of the organizers is absent, let's create a separate email address for the tournament that both I and **Varg-Nar will have access to. How about **TKoH@mail.ru**? :)