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I didn't like the Demons. In my opinion, the only strong units are the Cave Lords with the cleaving sword (they can take down a summoned Phoenix with 50 power in one hit :eek: ) and their magic is pretty good. Otherwise, they are weak, IMHO.
I liked the Barbarians the most, and here's why:
1. Trappers are immediately useful. Cyclops throw them, and they can set up traps. It's especially good if a trap triggers on moving Furies, and they stop right in front of your army. Ignore the Shamans:smile38:
2. Centaurs, especially the Nomads, with their maneuvering – if someone attacks, they run away and shoot:smile44:
3. Orcish Warriors – double strike. It doesn't always work, but if it does, it's very effective. Warmongers are also good with their Furious Retribution, especially if they have Endless Retaliation from Rage (level 2 of Rage, I think).
4. Executioners. If they take down someone in a stack, they attack again. It's better to use them on not-so-healthy enemies. Ignore the Chieftains immediately.
5. Daughters of the Sky or Earth? Both are good, but the Sky Daughters have Chain Lightning (though you have to sacrifice a Goblin for that). Earth Daughters attack without retaliation, and if there's a Slow effect on the enemy, that's cool too.
6. Dark Wyverns and Paoka. Good fighters, but Wyverns are better in my opinion – they poison.
7. Cyclops. Free Cyclops can take out half of the enemy's army at once; Bloodthirsty ones only attack one stack but reduce luck – that's also a plus. But I would choose the Free Cyclops – they look better and can deal more damage.
8. Blood Rage. Significantly reduces damage from spells and direct damage, and also gives bonuses at levels 1, 2, and 3 of Blood Rage. And the best hero in my opinion is Garuna with "Blood Drinker," which greatly increases attack, especially at high levels.
My choice is Stronghold, IMHO:smile14: