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#318
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5p74

Added 6 hours and 6 minutes ago
[/U]I'm curious, if there will be a new faction in the 6th installment, what it will be. What are your suggestions? I don't understand why, in the first three parts, the faction that included orcs, goblins, and cyclops was called Barbarians. It would be more logical to call it Orcs or Green Skins (like in Disciples) or, like in the 5th game, Stronghold. After all, Barbarians are people, but definitely not orcs and goblins. Nomads and Berserkers, and even Wolves, can logically be attributed to Barbarians, but I don't know about orcs. I think it's necessary to create separate Orc and Barbarian factions.
I heard that the Necromancer faction will be in an Egyptian style:smile24: But it's hard to call it a new faction; it seems they will simply change its style...
My IMHO regarding factions: we don't need Factions, but Castles. The difference is clear enough if you compare the factions from the 3rd and 5th games. I think I've already written about this somewhere...
In my opinion, this is more interesting. And instead of arguing about who should and shouldn't be included in a faction, we should add new, interesting creatures. Perhaps even ones that are not found in the books.
I understand that Tolkien-inspired fantasy fans will be against it, but... no one protested when the Wizard's castle in the 2nd game had a neutral creature like boars appear out of nowhere:smile53:

By the way, even though I don't like the 5th game, Nival's innovations in changing the direction of the castles pleased me. This is felt, at least, in the fact that the Titan finally changed its tired Olympian image and turned to the distant Indian culture. This is a breakthrough.
I would like to see similar changes in the 6th game.

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