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A Warrior hero from the Dungeon faction? That's absurd...

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#105
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Avenger
It would be interesting to test:

Sorgall, defense, attack, luck, magic, logistics-teleport

The goal is to wait for the moment when dark elves attack a certain unit several times in a row, and teleport lizards next to that enemy unit.

In this case, Sorgall's ability can be useful.

And do this several times.

Or, if possible, teleport hydras next to 2-3 enemy units, so that the lizards are also nearby (teleport should help increase the likelihood of this scenario).
And then, with every hydra attack, the lizards might also bite?

True, smart players will probably immediately try to destroy Sorgall's lizards, but then the furies will be able to do much more than usual.

And so that the lizards are not killed immediately, they should not be thrown forward right away, and basic defense skills will also help.

Magic seems pointless, but then you can make more teleports.

I repeat, I haven't tested this, but it might make sense.


This is quite justified))) I have used this tactic many times in practice:) The result is 98% effective))) Well, this takes into account external factors that do not depend on the player.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"