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Counter-heroes in duel mode (3.1).

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#162
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Andrey_K
Esteemed experienced duel players!
In this thread, someone mentioned that Shaka is a reliable counter-hero against Or, as his ability reduces Or's magic skill to 3, making Chaos magic less effective. I personally used a tactic based on summoning magic, which is quite effective for Or: on the first turn, place a mark on the mages, then summon phantoms and rakshasas, position the mages so that the wyverns can't reach them, and use the djinn to cast Luck on the mages and rakshasas. Then, physically destroy the enemy hordes. The mages can target the ballista, and also try to eliminate the shamans, whose chain lightning is dangerous for the phantoms. If the opponent destroys the phantoms, repeat the process; if the phantoms are still alive when it's Or's turn, you can place traps under the sign, which deal more damage than Chaos.
This worked against not very experienced players. Questions:
1) How would Shaka play in this situation?
2) Is this still relevant in version 3.1 (I played in 3.0)?
In principle, it's a good tactic, and it also works against several other heroes. In this situation, Shaka will probably attack only with wyverns, lightning, a tent, and his hero (who moves quite often to kill the phantoms). Of Or's magic, I would also highlight the wall of fire, which reduces defense, and cold, which slows down the enemy. But in any case, everything depends on the amount of Luck Or has and the morale of Shaka. In principle, Shaka can play purely defensively here and wait until the mages run out of ammunition and Or runs out of mana.
By the way, when playing defensively against Karl with Shaka, you can encounter a situation where the paoka are crippled (stunned), and they won't participate in the battle, which can lead to an easy defeat.