Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I admit my guilt. I suggest that the public pour a bucket of mud on my head and think about what to do in this situation.
There's no need to blame yourself for everything. It's the first time you're organizing a tournament; you don't know everyone yet, and you're not aware of all the nuances, so mistakes are inevitable. So, don't get hung up on it.
Point two.
So, who will teach them how to wield a club? Who will teach them how to attack, how to defend?
I apologize, but this is complete nonsense. The game itself won't teach you anything. Learning to play is about understanding all the nuances, asking for advice, reviewing replays, and again asking, "Why is it like this?" or "What's the best way to do it?" Playing against a strong opponent (the game itself!) won't teach you anything; only analyzing that game will. But, as you understand, you can analyze games that aren't your own, and the effect will be the same. The only thing is that it adds concentration, but that's more of a psychological aspect.
This is just my opinion.
Maybe they (the newcomers) would be interested to know why 6 minutes are allotted for a turn, and not at least 4, when even 2 minutes is enough. The secret lies in those "extra" minutes. Only when you learn to use the time allotted for your turn and the resources provided by the generator wisely will you achieve mastery.
Here's a good example. This knowledge will be gained by studying the "materials" of a specific game and the comments of more experienced players.
Let's create a classification of newcomers: green newcomer, pioneer, just a newcomer, experienced newcomer, real newcomer, unreal cool newcomer, and ULTIMATE NEWCOMER.
Let's not put labels on people. It's enough for your committee (I forgot the full name: o) to create a conditional gradation, and that's it. The rest will be learned over time, on the battlefield :)
But in general, if a person wants to and has already been registered, then let them play. After all, no one will receive 500 bucks for winning here: rolleyes: :D
P.S. Why are the "tier 3" players so loud? :rolleyes: :)
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!