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Discussion about Dungeon (Dark Elves).

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#24
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2Phoenix_1973
In the last single-player level, I play on a difficulty level, and in multiplayer, usually on the second-to-last level – so that everyone can buy a second hero of their race and build a couple of units and a level 1-2 mage guild, regardless of how lucky they are with the resources around the city.
This is the highest difficulty in the beta.
10,000 gold, 10 wood, 5 ore, and 5 of everything else.
If this is the highest difficulty in the final game, I will be very disappointed.
As you can see, it's more than enough for both a hero and a guild. :)
And what is magic for?
Yes. They rely solely on magic. I agree. You just need to properly configure the guild so that the Necromancer isn't offered schools of light and summoning, but only combat magic. And so that they preferably level up strength and a little bit of mana.
Yeah, a completely useless unit.
Useless. It's killed by magic, but it can't be resurrected or healed. The worst tier 7 monster, in my opinion.
I would pay more for a Matron – they are very useful.
What's the use? I honestly didn't have time to upgrade them. And an unupgraded one is just a regular archer. They are strong, of course, but not enough to talk about their usefulness. They are taken down by Djinns using the "Forgetfulness" spell.
And in general, either a level 3 guild or the next tier of creatures. And I think you'll agree that a level 3 guild will yield more benefits.
+2 meaningless creatures. Minotaur and Hydra. And also Riders, but they are a prerequisite for dragons, but they are the weakest of their tier.
Listen, why would you cast Chain Lightning on a Wizard? There's Meteor and Fireball, which you cast not on the unit, but nearby... - Magic Mirror is nervously smoking.
Well, what if there's no Meteor or Fireball...? Then you're left with only direct damage...

Now about the chains.
Doubtful... I don't like it... Maybe it's cool, but the opponent isn't stupid either. They won't let you build chains. :)

A small bonus is useless. Because with Hit&run, the Dungeon faction suffers three times more than the others. This is not compensated for in any way. When you have nothing to fight with, no super abilities will help. In Heroes, the outcome is decided by swords, because magic runs out, and blades never dull
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool: