Skip to content
#352
Auto-translated
Dirty_Player
Maybe it's off-topic, but why are XL+U templates preferred on the battle map? Couldn't you create L+U or even M+U templates, or at least XL-U? :confused:
The larger the size, the less the factor of randomness.

It's more difficult to achieve meaningful gameplay on L+U – it's much easier to implement an advantage in the layout than on XL+U. This is clearly visible in the skirmish mode – give a couple of good outposts and some tasty resource caches, and you can run around the enemy's castle through the Gate of the Month in about 124 turns. On this particular template, there's an intermediate treasure chest specifically to reduce this factor. And the abundance of castles, villages, and treasure chests with roads allows you not to worry too much about losing your starting castle.

XL-U is prone to numerous generation bugs. There are no lifts, so the generator may not have enough teleporters to create all the connections.

Statistics

Welcome our newest member: Emil