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#348
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Is it part of the original template set or a custom one?
John van Caneghem burned the second volume of his templates, but some of them survived and were passed down to his descendants.
bRitvo4kA
The template looks interesting, what is it called?
Its original name is lost; the fire in DvK's fireplace scorched the top edge of the sheet. You can come up with a name yourself. For now, its underground nickname is m03.
I would like to see a detailed description.
There's not much to describe; everything is visible in the picture. Each Castle has 3 native companions, although direct routes to all 3 are rarely available. When generating the map, make sure there are at least two, then the working area will be normal.

The path to the opponent almost always goes through the Guard Tower, so you won't get lost. A mini-treasure is placed between the opponents to prevent attacks with intercontinental missiles of the "Castle-Castle" type from "Kirill&Co ltd." So, be careful when making runs from behind the forest, near the Guard Tower; you might not make it.

The numerical parameters are as follows:

The sizes of the Guard Towers are standard. Thin lines - 3000, medium - 6000, thick - 12500, Guard Tower - 45000

The contents of the starting areas and the white spaces are almost standard - the lower range has been expanded from 500-3000 to 0-3000, as in Spider, meaning that altars, markets, stables, and other minor objects are generated more often.

The central treasure is like in SMD3, meaning that relics can be found there. The other treasures are like in Spider - quite rich, without junk, but relics are not lying around. Those marked with "horns" (18-23) contain villages. The others (16, 17, 24) do not have cities (although you can place them there in principle...)

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