Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I've become disillusioned with the SoD Barbarian Castle. Played a game today. Built up tiers 1-7 in the Castle and bought a decent army, but only because there were 3 dwarf dwellings on the respawn, 1 max and 2 with 20 each. Can't break through to the neighboring respawns — on one side there's a horde of Lizard Warriors, on the other a horde of Gog Magogs, the third exit leads into the swamp with no road. With Barbarian warriors, the shooter stacks result in losses (or should I just take Tyras?). Went into the Treasury on day 124, but to maintain at least a medium tempo, you need luck with both gold and leveling. Upgrading to tier 7 is expensive. If you also have the Castle, it's downright evil. In the Swamp faction, at least there's more gold lying around on the respawn.
I periodically get disillusioned with it myself, but sometimes it works out fine. A plus is the variety of development — with artifacts or a native secondary skill, you can get decent stacks of birds, wolves, ogres, you can manage without bears — cheap and effective. It turned out, for example, that if the wolves are in order, the dragons in utopias aren't in a hurry to attack them, even though they're double-strikers. The poverty of the respawn can be slightly mitigated by banning the generation of tents, cartographers, and hill forts. And free artifacts sometimes help a lot.