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Should we ban the Griffin Conservatory and the Hive of Serpents?

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#98
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I repeat, the idea is quite interesting—the solution is nonexistent.
The fact that Dragon Utopia must be taken with native troops and later in time is more of a plus.
For example, Dungeon with its 1-3 in Stronghold + mushrooms, portal, etc., is an indicator of the degradation of castle development under conditions of free handouts.
With Necromancer, there's nothing to be done—they should also become worse due to the weakness of their core troops, but on the condition that necromancy itself is nerfed a bit.
Inferno players will probably rise, as they will remain "free-riders" regarding army growth thanks to demonology and will actually be the strongest in breaking through Dragon Utopia (except for Necromancers).
I'm not sure about Tower; on one hand, it was weak in structures like Clues or Canned Goods and should benefit from this ban, since simply walking across the field to fight armies is not difficult for them.
But at the same time, taking Dragon Utopia with native troops—on 131 maybe 9-10 nagas and that's it, the rest are offerees.
On 141, it's hard to imagine even taking the maximum with natives!
There are other pluses:
the role of shooters should increase, as well as the difficulty of besieging an enemy capital.
The variety of the finale—and overall more diverse and tense gameplay—will improve.
Magic heroes, the schools of magic themselves, and various spells will be more preferable than just Greg or Tazar or Shakti without a book :)
P.S. Thinking should move in these directions:
- replace these types of structures with something else (via script)
- reduce or replace the rewards within them
- implement a partial or full ban on them via rules