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#85
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1. In my opinion, for zones, it's not the sum of the value that is set, but the maximum permissible value for each object and the density of objects. Thus, the sum will depend on the size of the spawn area and can vary greatly between opponents.

2. If construction trees are prohibited, there will indeed be a problem with the imbalance in the loot, as the value of trees is quite significant. But I suspect that this problem can be easily solved by prohibiting the generation of construction trees and hives, as is currently done with tents, cartographers, and upgrade forts.

3. Regarding "2 angels + 40 grand creatures vs. 9 angels."
Stashes and construction tree hives are far from a complete list of imbalance factors.
a) If the opponent receives Mass Slow early on, along with 40 grand creatures and 2 angels, and the map is suitable, while you don't have enough money for 121, you simply won't have time to gather 9 angels; he will arrive earlier.
b) If the opponent has stables, boots, logistics, and convenient exits to the treasure locations, and you have nowhere to go with 9 angels, i.e., there is no quick route to the opponent, the map is strong, and the treasure locations are inconvenient, he can easily outrun you.

I'm not claiming that the distribution is always fair now; anything can happen. But with the prohibition, it will be even worse, because, as I repeat, with a decrease in the number of possible bonuses, the probability that the generator will distribute them evenly decreases.

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