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The map is populated with objects, each having a specific value. Players with many cans and hives will have their value reduced, while those without cans and hives will have something else to compensate for the same value.
I might have missed something, but the total value on the 2sm4d(3) template is often not symmetrical for both players.
If you take the "Central" spawn points, you can see this without even using a calculator.
