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#79
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Oelm
The game is obviously balanced in such a way that if you're unlucky with conservatories, you'll be lucky with hives; if not with those, then with artifacts, or a good hero will appear, and so on. And the more such random events there are, the smaller the deviation from a certain average. Mathematicians will surely be able to justify this with formulas. And that is precisely why I am against the TE approach (with it, pacifist games become dull and routine).

The calculation is: if you don't collect all the conservatories and hives from respawns (and preferably also from the opponent's respawns if possible) by the 2nd week, then what advantage can we even talk about.


Agreed, Pasha.

It's another matter when (and this also happens, in about 20% of cases, I think) one player gets lucky with something, while another gets unlucky with everything.

And no matter what "level" a player is, you must agree, there is no counter to such a "broken" situation.

And it is precisely these, so to speak, 20 percent that I would like to eliminate in Heroes.

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