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"Knights of Honor"

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#129
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Message from Qwerty
Point by point:
1. The number of points awarded for a map depends on its size. I don't object to this suggestion, but in this case, when calculating the total score, we will need to use the "reverse countdown" system that I mentioned earlier.
2. For.
3. For.
4. For. The number of enemies depends on the map's features and the presence or absence of a Dungeon. My suggestion is 4 without a Dungeon, 5-6 with a Dungeon. By the way, will there be a Dungeon?
5. For.
6. For, except for diplomacy. Its use should be prohibited – it doesn't quite align with the tournament's ideology (easy troop gathering on the map).
7. Whatever the majority decides. In any case, one stage (3 saves) should allow from 30 to 45 days.

Added 27 minutes later
Another question about the rules: if a player realizes that they are not playing correctly, can they start playing the map from the beginning? Or should they finish as they started, as in a game between live opponents?

Added 14 minutes later
And another question about the rules: if a player loses in a Crypt or Conservatory (it is impossible to know what kind of guard is there), can they load an autosave (of course, provided that they have not loaded any autosaves during that game week)?

"Reverse countdown," well, I don't know, what's wrong with the sum of points from all completed maps? And even if someone can't complete a map, it's not a big deal to send the save; it just means your chances of winning decrease because you won't get points for an uncompleted map (and someone might have several of these).
The number of enemies will depend on the map's features. A Dungeon is possible, and if there is one, believe me, it won't be terrible.
Regarding diplomacy, I agree with you to some extent, but not to the point of removing this skill (I hardly ever take it myself, and I don't like heroes who take it, as it becomes a nuisance... but again, it's everyone's choice, and they have the right to make it).
Regarding the time for a save or stage, we need to decide. Two weeks is enough for me, but considering that I'm not the only one, I'll agree with any other time (agreed upon by the majority).
Ideally, the map should be played from start to finish, and the result should be sent. You can start over only if you lose. But in general, let this be up to each player's conscience... because you could realize you're playing wrong and quickly lose to the computer without resistance... I think no one will do that (I want to believe it - ...and I do believe it!).
Regarding various treasure rooms and Conservatories... loading will not be allowed. Rely on your intuition and choose whether to attack or not (I always do this, and it often works). This is the golden rule: the right and opportunity to choose, naturally, without violating the established rules. And we are trying to refine them... :)

Message from AlexeyPank
I would also like to suggest playing the map without scouting, starting completely blind. This would be more challenging and interesting.
What about the final results? Do we send the final save, or just a screenshot of the Hall of Fame and trust each other, as suggested by the respected Firelord?
Should we take the rules of the respected Qwerty as a basis and start soon?
Yes, I agree that the map should be played (from a clean slate) without scouting.
Regarding the results, it is best, and everyone should agree on this, to send the final save and a screenshot of the Hall of Fame. :)

Yes, and there is something else I would like to say: in the case of an equal result (although this is unlikely), the players with the same result (total points) will be offered another map, and if there is a tie there, then the sum of the primary skills of the main hero can be taken into account.
Делай вещи, дела-делай вещи и не залипай!8)

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