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Hmm, yes, indeed, at levels 20-25, there will be 25% initiative for 1 turn.
But what will that give?
+
1. One extra shot with archers and mages; I don't think it's worth going into battle first.
2. Also, when the Orcs attack, their troops will not move together but will be mixed with the Elves, as the Elf will skip turns starting from turn 1, and the Elf will have every chance to defeat the first Orc units that come out.
-
1. How will you capture mines and other resource/cheap artifact locations in the early days? You'll have to wait, possibly for a week.
2. On a small or medium map, the Orcs will rush with a significant advantage in the number of archer units.
3. There may be problems with wood.
But all these disadvantages are neutralized on a large map, but on a large map, the Orcs also have huge advantages. However, undoubtedly, +25-30% initiative in 1 turn is very decisive, and under otherwise equal conditions, it will be very difficult, but there are still options, I think.
Added 3 minutes ago
Don't you want to play and test everything in action? :smile13:
If anything, write to 209456 Hamachi Mopdas1 q1w2e3.
I will be able to play on the Heroes of Might and Magic only in a week, when they send the licensed disc.
Added 3 hours 34 minutes ago
Well, yes, shall we play?