Of course. I'm all for a reasonable balance between the old and popular and the new. The same "Circule" hasn't been played in tournaments for ages.
Am I saying something wrong? I just expressed my opinion. "Iron" is a map with a single path, meaning there's no strategic depth (routes are figured out in two or three games). For three weeks, you're stuck in a tedious grind against neutral creatures, and then there's one encounter, at most – a reset and a second encounter. In the end, you get a game against the computer plus a huge emphasis on guarding a bridge that you won't even see or be able to reset on the first day. Get a Castle and you're done.
We can program it. How long will it take? ;)
I don't agree that repetition is boring. They've been playing soccer with the same round ball on the same rectangular field for 160 years, and it hasn't gotten boring ;)
Some people even find playing the same map twice to be tedious and boring. It's an old debate between those who prefer randomness and those who prefer fixed maps. The former prefer to orient themselves on the map, while the latter prefer precise calculations and a detailed understanding. It's just a matter of preference. So, I'm for a reasonable balance of both.
Going back to your 160-year-old soccer example. Here's my counter-example. Online "Tournaments" for Heroes 4 on AS. They create a tournament theme, select new maps for it, and play. Always new maps. Very interesting and cannot be compared to randomness. You should take this as an example, not chess or rugby, if you want a comparison.
From Equi? Fear the Buddha. :D They're pleased with your prize policy. ;)