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2009 World Championship for Heroes IV Online.

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#31
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oxygen_hl
Of course. I'm all for a reasonable balance between the old and popular and the new. The same "Circule" hasn't been played in tournaments for ages.
Yes, I agree. I hope it stays that way.
oxygen_hl
Am I saying something wrong? I just expressed my opinion. "Iron" is a map with a single path, meaning there's no strategic depth (routes are figured out in two or three games). For three weeks, you're stuck in a tedious grind against neutral creatures, and then there's one encounter, at most – a reset and a second encounter. In the end, you get a game against the computer plus a huge emphasis on guarding a bridge that you won't even see or be able to reset on the first day. Get a Castle and you're done.
"Am I saying something wrong?" he said, squeezing his neck even tighter :))))) Either you're joking, or you think no one reads your posts.
oxygen_hl
We can program it. How long will it take? ;)
This closed-door approach is killing it. Especially this idea of a map selection committee :))) Who needs that? A committee, a council, all these words. What's the point of it now? Let's not stray too far from reality. There are only five of us here. Hopefully, there will be at least 10, those who actively discuss the "Tournaments."
oxygen_hl
I don't agree that repetition is boring. They've been playing soccer with the same round ball on the same rectangular field for 160 years, and it hasn't gotten boring ;)
Oxy, let's not use sophistry. Okay? Or am I just unaware that soccer has a field and ball editor, and a standard set of them with add-ons – it's just that no one wants to use them anymore?
oxygen_hl
Some people even find playing the same map twice to be tedious and boring. It's an old debate between those who prefer randomness and those who prefer fixed maps. The former prefer to orient themselves on the map, while the latter prefer precise calculations and a detailed understanding. It's just a matter of preference. So, I'm for a reasonable balance of both.
Here you go again. A "randomizer" is a person of chance. You can't figure out a random map. There will be 2 months to achieve precise calculations and a detailed understanding on half of the maps. Even "Bizarre" can be understood and predicted. In the given time, a sufficient number of new maps will become well-known. So, my position is firm on this.

Going back to your 160-year-old soccer example. Here's my counter-example. Online "Tournaments" for Heroes 4 on AS. They create a tournament theme, select new maps for it, and play. Always new maps. Very interesting and cannot be compared to randomness. You should take this as an example, not chess or rugby, if you want a comparison.
oxygen_hl
From Equi? Fear the Buddha. :D They're pleased with your prize policy. ;)
Yeah, he's getting cocky :))) It's strange that they're surprised. I promised them.
Heroes of might and magic 4 on-line World Championships