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#2
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I took a look at the map. It seems okay at first glance. It would be suitable for an offline tournament, but for an online tournament, it's debatable... Some minor flaws I noticed right away: Artifacts and gold in the center can be obtained for free without breaking through the guards, near the djinns and efreets. What I didn't like: 1. The map is very poor in resources and completely incompatible with mega-guards. Essentially, the game boils down to recruiting 100 diamond golems. Because it's unrealistic to break through such strong guards with your own troops. 2. In the quest huts, you need to bring an artifact, but the red player will receive a Ring of Life as a reward, while the blue player will receive a statuette with a bonus to Eagle Eye. This is not equivalent... 3. The secondary resource for the red player is snow, and for the blue player, it's lava. It will be more difficult for the red player to gather resources there because there is a penalty for moving through snow. Conclusion: The idea is interesting, but it needs refinement and testing! I would advise removing the Pandora's Boxes from the respawn points, removing the diamond golems, and replacing the snow or lava with an equivalent landscape. And most importantly, reduce the guard strength to reasonable levels so that the encounter happens no later than the 3rd week, not the 3rd month. And another very important point: add some variety in the form of different objects so that players don't get bored. ;) And most importantly, play at least one game against the AI to assess the playability of the map. Good luck with map creation!