In the 3rd game (if there's no tactics) or in the 4th, you can't immediately completely block your archers, and therefore you need to have time to reposition. It's harder to attack neutral creatures through archers (in a certain sense). And in the 5th game, you hide behind a stump, close yourself off with thick infantry for good measure, and then try to get through.
In any case, I specifically wrote about the arrangement in a separate paragraph. And regarding the "simplicity," I gave you an example of movement. So, you didn't highlight the right thing.
That is, if you don't get the skill, you get a penalty.
closed yourself off with thick infantry for good measure
In the 3rd game, can't you block with a stump if you use tactics?
Regarding movement...
buying a bunch of imps like in the 4th game and gathering everything you can without any particular cost or risk, is that "complicated"?
Well, let's also remove primary magic characteristics? What's the difference? What's the difference either way?
That is, when a skill that gives an advantage only to the one who gets it is made available to everyone, then this is, of course, against balance and a general degradation? Ask the favorite, he knows a thing or two about 200%+ damage to Chaos :smile54:
5th game: 1.0; 1.1; 1.2; 1.3; 1.4; 1.5; 1.6
2.0, 2.1
3.0, 3.1
And how many times has Equilibrium changed? A hundred plus, at least.
And it's just interesting what will be in the patches that will suddenly "outshine" the 5th game?)
1.0 of the 5th game was almost the most buggy version compared to 1.0
this is despite the fact that one of the main arguments for the 4th game not being popular is precisely its unfinished state
Better write something about the 6th game. Are you waiting for it?
PS as a separate game - it's good, but as a continuation - no (in this sense, it's worse than all the others)
If you think about it, each part from 1 to 5 has changed beyond recognition. But then it changed for the 4th time, and suddenly, the spirit of heroes died. :smile41:
Except the ones we've made