as in the fifth installment, the Heroes skill tree is completely forgettable.
a difficult-to-grasp initiative.
yes, you constantly have to look around to see if you've picked up everything.
Of course, those who started with the fifth installment don't understand that you can create more exciting battles with primitive graphics.
What are these accusations against the fifth installment for?
At least with the movement on the map.
I also don't like the initial setup before the battle. In the third installment, you had to be lucky to get such an advantage, and in the fourth installment, there's no such easy setup at all. Either build various barricades during the battle or play without them.
Of course, setting up before the battle is easy:cool:
How about angels arriving at the very beginning of the battle and crushing and blocking the archers? And how about picking off the enemy hero's guard and using the priority of your turn for a successful setup?
Now everyone has the opportunity to build an army, which is, of course, much easier and simpler.
Do you really think the fifth installment is a big step forward?
If the same number of patches could have been released for the third and fourth installments, the fifth installment would be a pale shadow compared to them.
Whirlwinds, storms, equilibriums - OMG, what else!!!11
By the way, the second, third, and fourth installments were also aimed at a mass audience at the time; I remember that no club could afford not to have the "universally beloved" but at the same time "how despised" fourth installment.
Except the ones we've made