Skip to content
#18
Auto-translated
but you got stuck on these "canned" units and instead of developing properly and breaking through to another secondary resource, you relied on them – and here's the result – there's no real resistance in the final, if there was a ban, the game might have gone differently.
That's what I'm saying – the presence of these "canned" units in that particular generation didn't really matter, because there were problems with everything else. I don't know how to take 3-4 "canned" units as a starting army and without magic. The early game was also tough, you shouldn't just look at the last save. But if I had played to the maximum and managed to get the "canned" units at levels 121-123 (and it was probably possible), you would have naturally concluded that it didn't generate in your favor. So, in my opinion, it's not the "canned" units that matter, but the ability to use advantages and turn around unfavorable situations.
Arguing isn't my thing. I said what I wanted to say.

Statistics

Welcome our newest member: dodoD0D0

Users Online 1 users 1363 guests