Skip to content

Heroes 6 - Discussion

User Avatar
#231
Auto-translated
The point is that if all the best elements are preserved, and something as unremarkable as the Heroes skill tree from the fifth game is added, along with a difficult-to-understand initiative system, and you constantly have to check if you've picked up everything, while the scenarios themselves become more bland, wouldn't it be easier to avoid such a version altogether? I mean, not a complete novice, but at least someone who has played the previous version. Of course, those who started with the fifth game won't understand that more exciting battles can be created with primitive graphics.
Therefore, the changes should be 1) significant, 2) very cool, and 3) not destroy the very spirit of Heroes. This can be done by a team that is not just made up of game developers, but also needs the help of the best players from all factions.