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Rules for Heroes of Might and Magic III online tournaments on HeroesWorld.
This might be an interesting idea, but I'm concerned about the transition to playing on a closed map. First, playing on an open map is very different from playing on a closed map. When you can see and know everything, you develop a game plan accordingly. But what happens afterward? There will be no experience gained. What's the point of that? Second, at what point will a player decide that they are no longer a beginner and it's time to play on a closed map? It's like saying, "I'll quit smoking on Monday." I agree with Neo; it strongly resembles a way to legally cultivate map hackers...
1) Technical point: in the WT version, launching two copies of the game will be prohibited, and a random map will not be created on the disk (this will be implemented in the first release) - i.e., elementary map hacking methods will be blocked.
2) We are talking about the greenest players. For example, when I started playing online 4 years ago, I was just like that, even though I had been playing with my brother since the release of the first Heroes game, so I had a lot of experience, but zero knowledge of online play. And if someone had shown me such a game, the learning process would have been much faster.
3) The purpose of this approach is to show the basic tricks of an experienced player - you don't need to buy the first hero, you need to use chains, you need to quickly and effectively control the territory.
4) This feature is more of a burden for a beginner - it's like an experienced player saying, "I'll beat you even on an open map," and then does so. After 2-5 times, the beginner will learn the basic aspects of the game and be able to compete with an experienced player on an open map, and then it will become interesting for them to fight on equal terms.
5) Bonuses - the mentor should receive bonuses in the form of rating points, medals, etc., and the beginner should be given the "NOOB" medal while playing with these rules.
6) I think some beginners, unable to figure out what and how, simply give up... but this feature could explain a lot to them.
7) Some noobs think you're a cheater if you take too long to make a move; this feature will change that opinion