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Rules for Heroes of Might and Magic III online tournaments on HeroesWorld.

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#152
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It seems to me that when we talk about tournament planning, we mean traditional tournaments specifically.
What do we already have? The Team Tournament, Clan Wars, which gather most of the forum players, Inter-Portal tournaments, "Seasons," and I hope for the tradition of the Best Report Tournament... Interested parties will remind me of arena tournaments. The schedules of these tournaments are not difficult to agree upon in advance.
Clearly, traditional individual tournaments are needed, analogous to the Portal Cup, Premier League, Real Boys, Seasonal Bay Cups... I'm not talking about copying the formats of these competitions; I mean developing traditions. Although adopting someone else's experience, with our own adjustments, can sometimes be a good thing...
Of course, we need such a Main Tournament. And its schedule can also be determined.
The League of Dense Newbies will also likely come forward with proposals for holding their own tournament, which will also become traditional. And here, the timelines are quite predictable.
I know that Dzhavdet has many creative ideas. He will certainly correlate the schedules with those of other competitions.
Naturally, any HeroesWorld user can announce a tournament and run it. All our Rules and Committee are advisory in nature. Whether to join or not is a personal matter for everyone. And we have neither the right nor the intention to force anyone. Perhaps, if necessary, we will provide assistance. But, excuse me, the Tournament Committee will bear no responsibility for such tournaments.
asm
Regarding newcomers, I have the following idea (I want to implement it in WT in the future): create a Newbie mode
You check a box, and at the start of the game, the entire map is revealed for the newcomer.
This may be an interesting thought, but I am troubled by the transition to playing on a hidden map. Firstly, playing on a revealed map is very different from a hidden one. When you can see and know everything, you develop a game plan accordingly. But what happens later? There will be no experience. What's the point of that then? Secondly, at what point will a person decide that they are no longer a newbie and it's time to play in the dark? This is akin to "I'll quit smoking on Monday." I agree with Neo; it strongly resembles legally cultivating maphackers...