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Yes, I agree with Oxygen. For example, they gave me a Fortress at the beginning, and my opponent got a Castle, and no matter how you look at it, the start will be very different. And even in the final, if there is no possibility to recruit creatures in other Castles (which often happens in the final stages), the Fortress's troops have no chance against the Castle's troops. And here it doesn't matter what heroes the players have and what their specialization is. Even if the Fortress has a better-developed hero (although this is unlikely) and the best specialization possible in the game, it will still have almost no chance against an even slightly less developed hero of the Castle with a completely "stupid" specialization, precisely because of the poor selection of creatures compared to the Castle.
In other words, I am not comparing the strategic systems of the game in the third and fourth installments, as they are different. But within the framework of the system established in each version, we need to answer the question: is it possible to win with a weaker race in a certain situation, with skillful actions by the player and a little luck (we shouldn't forget about it)? After all, absolute equality cannot exist; one race will always be slightly stronger, but it is important that the skill of the player plays a decisive role in the victory, and not the choice of race.