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The balance between factions was again worse than in the fourth game.
In my opinion, it is completely incorrect to compare the balance of factions in the 3rd and 4th games. The 4th game is not "focused" on units, and therefore the balance between factions is essentially only between heroes. After all, in most cases, the game is played with 5-6 heroes of level 12-15, who do not really need an army, except perhaps an extra unit of level 4 for a powerful stack, and even then not always. Of course, there are maps where the army is important, but in general, adjusting the conditions with a map is the last resort.
In the 3rd game, everything revolves around units, in the sense that you cannot win with just one hero, and therefore the balance problems are different there.
If we compare only the creatures, then yes, the overall balance in the 4th game is better, and there are no headaches with hero specializations at all (by the way, I think they did the right thing by not including this nonsense in the 4th game). But on the other hand, the 3rd game does not have problems with heroes in battle. In Woge, something similar is used, but only one unit (the commander) is allowed there (by the way, there is something to it).
Well, okay. In general, since this is the 4th game section, I am still waiting for a random map generator (I curse it every time in the 3rd game, but memorizing maps in the 4th game is sometimes even more annoying), and also for a weakening of the role of heroes on the battlefield (while the trend is going in the opposite direction).
That's how it is. All IMHO
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!