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Rules for Heroes of Might and Magic III online tournaments on HeroesWorld.

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#139
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In such a scenario, the following situation arises:
With a complete advantage, there is a concept of being able to handle what you have created!
That is, for a certain number of turns and a good tempo, you need to be able to take out the enemy's units and break through their defenses!

Example:
In my game with Dubrovin (my Dungeon and his Castle), I had 2 stacks of Minotaurs near his Castle, and a secondary stack near which there was also a stack of Minotaurs. And because I couldn't take them out and clear them in time, 3 Utopias with 135 units and 70 King-Minotaur units appeared, and I lost the game.

That's it, if you can't handle your setup (this hurts your pride more than just losing), then you shouldn't continue...
Well, damn... you should play against the computer then, not against people... like, if you handle the setup, you buy yourself a chocolate bar, if you don't, you go and mop the floor.