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Rules for Heroes of Might and Magic III online tournaments on HeroesWorld.

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#138
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This leads to the following situation: With a total advantage, there is the concept of being able to handle what you have generated! That is, within a certain number of turns and with a good tempo, you can achieve taking out the Undead and breaking through the Guardian Order! Example: In my game with Dubrovin (my dungeon and his Castle), I had 2 stacks of Minotaurs near the Castle, and a secondary stack nearby, also with a stack of Minotaurs. And because I couldn't take and clear them in time, 3 Undead stacks with 135 units and 70 King-Minotaur units defeated me, and I lost the game. That's all, if you can't handle your setup (this hurts your pride more than just losing), then you might as well not continue... Added after 1 hour 47 minutes I would like to make an amendment to the name of the "Noob Commission" (NK). I spoke with Kesha, and he doesn't really care about this, but I do... Options: 1. Heroic Teapot Commission. 2. Green Committee. 3. Senate of Heroic Darkness. 4. Initial Heroic School. 5. Fresh Blood. I support Dirty's idea about a TOURNAMENT CALENDAR!
Ушел с героев, пока пряники)