That was amusing. Well, what can I say? We started by discussing Gothic and The Elder Scrolls, which I'm still trying to stick to, occasionally comparing them to something else or adding some discussions to my posts. But you're blatantly bringing in anything and everything just to prove you're right. If you can't "stick to the topic," at least don't throw around baseless statements.
Of course! Only the chosen one, Siverfale, can't be wrong! His words are the truth!
The key word here is "I." But others feel differently.
A huge world is a plus; successful quests are a plus; the system of races, skills, and magic is a plus.
That's already 3. But honestly, I'm just too lazy to dig through my memory, and I don't have the time.
Well, a huge world is ridiculous. Essentially, it's a giant sandbox. I don't see anything good in that.
As for the quests, you're being disingenuous – you yourself admitted that there are many stupid and boring ones.
As for the races, skills, and magic, I won't argue. I really liked them. I don't think these are the most important things in an RPG (in an RPG, I value the ability to role-play, as I've already mentioned), but since Morrowind doesn't have much else, I'll give it credit for that.
Where do we end up when we save the world?