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Discussions on various topics. Lots of off-topic content.

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#1093
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You don't have to save him; it's just one quest, albeit a bit longer than others.
Freedom of choice in every aspect. You can complete the quest, or you can choose not to...
Morrowind is a good, worthwhile game, and it seems to be the only one that surpasses Fallout in overall world size.
If you think RPGs should be judged by the size of their world, I have bad news for you...
Arcanum, FF7, and Fallout 2 – are they okay?
What do you mean? They (well, except for Final Fantasy, maybe, as I haven't played it) came out before Morrowind.
By the way, why, if it's such a terrible game, has it spawned (and continues to spawn!) tons of mods of various kinds?
You're right! Millions of flies can't be wrong!
In my opinion, nowadays, old games are mostly played for nostalgia.
I played these games in 2007, on a new computer, for the first time. The impressions were indescribable; there was no nostalgia – there was admiration for excellent games and complete immersion. And the graphics, as I later learned, were outdated even for that time.
About the fact that Morrowind is a perfectly decent RPG, and not a complete disaster, as you stubbornly try to prove. It's wrong to focus on the minuses while ignoring the pluses.
Are the pluses a few successful quests and a HUGE world?
Where do we go?
Where do we end up when we save the world?