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- What are the drawbacks of Heroes 3? (What didn't you like about it?)

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#350
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I'll address the balance issue here, especially since we seem to be from the same region.
Surprisingly, it's in the second and first games that the factions are balanced. Yes, black dragons and crusaders are very different, but thanks to the well-thought-out building costs and prices, and a certain dominance of strength over magic in the card sets, we get roughly equal total results in terms of days taken to complete the game when playing with all six factions. In the third game, there was a good idea – to make all the 1st, 2nd, etc. tier units the same. But it seems they came up with the units first, and then the "wait" mechanic and army speeds. Everything after that just became what it is. Let me give an example: a very good hero with about 300 upgraded hydras versus 4000 fiery dragons. It seems like there's nothing to worry about, but if we add 1 phoenix to the hydras, the result will be quite different. Show me who loves playing as the long-suffering Swamp faction? Why did they help the poor Necromancers? Why can there be a Gunner in the tavern, but also nothing at all. It's not just the factions that are unbalanced, but also the starting bonuses. And why did they add so many artifacts? They should, of course, add bonuses, but it's sacrilegious to scatter teapots all over the map.
This is the opinion of someone who has been playing the third game for about 10 years. I have the right to say that winning with 1 Archdevil against an entire army is somehow not very good, and not in the spirit of Heroes.