Let's go through the points:
1. The number of points awarded for a map depends on its size. I don't object to this suggestion, but in this case, we'll need to use the "reverse countdown" system that I mentioned earlier when calculating the total score.
2. For.
3. For.
4. For. The number of enemies depends on the map's characteristics and the presence or absence of a Dungeon. My suggestion is 4 without a Dungeon, 5-6 with a Dungeon. By the way, will there be a Dungeon?
5. For.
6. For, except for diplomacy. Its use should be prohibited – it doesn't quite align with the tournament's ideology (easy troop gathering on the map).
7. As the majority decides. In any case, one stage (3 saves) should allow for 30 to 45 days.
Added 27 minutes later
Another question regarding the rules: if a player realizes they are not playing optimally, can they start playing the map from the beginning? Or should they finish the map as they started, just like in a game against live opponents?
Added 14 minutes later
And another question regarding the rules: if a player loses in the Conservatory or Crypt (without knowing what kind of guard is there), can they load the autosave (of course, provided that they haven't loaded any autosaves during that game week)?