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Built-in autosave feature (for the TE version).

#120
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I'll quote our discussion with Vic about the classes:
from http://www.heroes-iii.com/tree.php
Wic
2009.03.03 00:36
Yes, the complexity of the functionality is a drawback. But many people have already gotten used to it. And the advantages, such as balancing skills and adding new strategic layers, are too good to simply give up on. Therefore, I believe that reducing the number of classes is normal, but removing the most distinctive classes (like the Healer or the Governor) is, in my opinion, not a good idea.

asm
2009.03.03 08:04
- Many people got used to it, but an even larger number of players were simply turned off by it and didn't accept the game at all. I'll repeat myself: you can balance skills without classes, and strategic layers are just a figment of the imagination. It would be much more strategic if all skills were competitive. Moreover, people use only 3-4 classes. Why do we need these crutches? Now I'll be a little ironic: let's make subclasses! If you combine 3 classes, you get a subclass! This will bring new strategic layers!

Regarding experience, I also seem to have gathered all the pros and cons in a well-reasoned manner.