Unfortunately, I couldn't find it, but I would have liked to.
Episode 1. The Old Man introduced 2 new (or rather, forgotten old) templates in the RP - 8xm12 and 6lm10. I presented a lot of arguments why this shouldn't have been done then, and a lot of arguments why this decision should be reversed now.
I wasn't listened to. A month or two later, a stream of complaints from players began, precisely on the points that I mentioned. As a result, the Old Man withdrew these templates and allowed everything to be played on 8mm6.
Episode 2. Stranger refused to participate in the RP, and the Old Man replaced him with Alex. A lot of protests from me (and others).
I wasn't listened to. A month later, it turned out that Alex had given up and hadn't played a single game.
Episode 3. The only one that ended constructively. The Old Man proposed a rating system for posts, like reputation. I wrote a long text on this topic, and I was finally listened to.
What is noteworthy in this story is that as long as the Old Man was actively playing, there were almost no such disagreements. But as soon as he stepped away from the affairs, after about six months, he began to feel the pulse of events worse.
I know this effect myself (in Starcraft). That's why, while reading the criticism of my latest article, I listened more than I spoke - let the critics be younger and less intelligent, but they are closer to the epicenter of events, so they know the situation better.
Time will tell, but in general, the right direction is to DO, rather than sit and speculate.
because even about your cons, there were so many arguments, and when you wrote on the FORUM what you want in the new version, it was even more...
P.S. Here's another quote from Horn's Manual:
Regarding experience, the phrase "is it necessary?" is very appropriate,
and regarding classes, "is there a simpler way to achieve the same goal?"
Explorer - it would be too strong as a skill, and without it, with only logging, it would be sad.
Artificer - it is rarely used, but it is needed to balance things (the examples are obvious, I won't give them), it would be too strong as a skill (although...).
Healer - it is needed, and in an enhanced version, as I described for Saga and on Bay. It would be too strong as a skill.
And so on.
It is possible to abandon: Speedy, Terraformer, Marauder, Leprechaun, Merchant, Sniper, transferring them to skills, it won't be too strong.
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