another division of players is inevitable
In fact, that's how TE was originally developed - they would come up with something, agree, implement it => release. Without back and forth. I would like to continue this tradition.
And without nonsense like "choose a game option (SoD, Light, 1.03q, who knows what else)". There should be only one option.
I'm pushing my line not because I'm full of myself or want to please someone. I just see that I understand the philosophy of the game and the mood of the players a little better than Asm, simply because I've been immersed in this for a long time.
This immersion hasn't given me much knowledge on the topic of "how it should be done," so I'm open to discussion, but it has given me a lot of knowledge on the topic of "how it shouldn't be done." Therefore, it will be difficult to convince me, simply because I really believe that I am right, and there are enough objective reasons to believe that I am not mistaken in this assessment.
After all, both Asm and you are somewhat on the sidelines of the main trends and moods, which is why idealistic fantasies regularly pop up, which are not very compatible with the harsh reality. Apparently, because you play little (or not with the players for whom you are making the version).
Late Horn had the same symptoms, which caused a lot of friction between him, me, and Old Man. For example, it was very difficult to get through the obvious idea that TE should be adapted to randomness instead of fixes. Look at your posts in a couple of years, and you will be just as delighted.
Because now Asm has a fixed idea about some kind of unification of players, a single version of Heroes, etc. This is a utopia, the ultimate goal, and the army will be two weeks at most, and not all of it will be bought.
I am proposing a more or less realistic option - preserving the division of SoD-TE (with mutual migration) while maintaining the unity and continued development of the latter. And development is necessary, simply because all the straws of TE (of which there are many) are examined under a microscope, while the logs of SoD are ignored because "it's a classic."
It's not even about new content (I can concede if I am understood on the other points), but about the fact that balance is not improved by such methods (removing classes and experience), but rather the opposite. And it is necessary to adjust the skills, adjust the strength of the castles, adjust the starting factions, adjust the layouts, etc. You need to look here, not at the continuity with SoD.