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Yesterday, I decided to read the HW forum and was surprised to see that the topic about the autosave feature received so many responses. There are some good ideas from both WIC and ASM. The big problem is that there are still fundamental disagreements – for example, I don't see a way to convince WIC to give up on the idea of re-orderable units, and ASM – to abandon the idea of completely removing classes and experience. Considering that there are already more than 50 ideas for the next version of TE, many of which are quite controversial, and given the stubbornness of all parties, I think that another split among players is inevitable. ASM has a powerful advantage (simultaneous turn), but if they attach controversial gameplay changes to it, then even with simultaneous turns, they can forget about the "sodovites" (presumably a reference to a specific player group), and TE players (as progressive and risk-taking) will partially play the familiar TE, and partially – ASM's version.