Secondly, I don't understand why killing me is a problem. Why is having many settings a bad thing? Asm and Mee decided this because of some incredibly complex setting in their own minds. Who does this bother, and how does it bother them? I think it's nonsense. Asm's quote: "Regarding the settings, you have to negotiate for an hour." Who negotiated for an hour, and where? I can't wrap my head around it.
- create unified game rules:
1) The fewer rules/options, the better.
2) The simpler the rules, the better.
invisible
...
In reality, many respected Heroes players didn't believe in the possibility of implementing simultaneous turns. I had to break down the ideas and algorithms step by step, but even after that, they still said, "No, it's impossible!" This included Horn, Sir Four, and even Slava Salnikov (ZVS). I don't know how it is now... whether they believe it or not, but we still have to admit that the success of the implementation makes me very happy.
And I think discussion and criticism are only beneficial, as they increase interest, etc. I think even the most ardent opponents will still give it a try. ))))\br
Inspiration won't disappear either; the most difficult part is over, and now there's just routine work left. The most difficult stage was when I didn't understand how to program it at all. WogTeam/CoreWog and Slava refused to provide the source code (with them, learning would have been an order of magnitude faster), but nevertheless, some people helped. Thank you to Berserk for his support; without him, I probably wouldn't have succeeded. Thank you to Slava Salnikov for his expert advice and to sergroj for his help with programming.