TuWik:
New players come in small batches and quickly fall under the influence of organized groups. It is these groups that should be influenced. Right now, you are opposing them, questioning the success of the entire event.
New players need a convenient, comfortable place where they can play.
I agree with that, but solving these problems doesn't require creating unnecessary complexity.
I'm afraid they won't switch. Or rather, they will switch, but will ask someone to return these bonuses to the game beforehand (I, for example, will definitely ask).
TuSamurai:
if simultaneous turn mode is released, it will be very, very raw, with a bunch of new bugs, new difficulties, new rules, etc. Or it might not be released at all.
In my opinion, the best option would be to release SoD with simultaneous turn mode and TE with it + ideally, an asm version.
...
Although I understand that this is a huge amount of work, and most likely an impossible one.
1. SoD-balance
2. TE-balance
3. asm-balance
"A program that launches before the game and greatly simplifies the player's life in terms of settings, finding players, keeping track of games, etc."
"Managing settings
Full game configuration. TE.ini, WOG-options should be removed and all settings should be transferred to a user-friendly format."
"The ability to have pre-installed settings, such as: "full TE", "TE without experience", "Retro SoD". Maybe the ability to save your own settings profile."
http://www.heroes-iii.com/tree.php
But again, according to my concept, we need to strive for minimalism in settings.
pushing your own idea of balance, using the already successful simultaneous turn mode
And in conclusion:
to create a good mod, you don't need to be a top player, you just need to be a good player, be able to think and analyze.