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Built-in autosave feature (for the TE version).

#93
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I will try to answer everyone:
TuWik:
Wic

New players come in small batches and quickly fall under the influence of organized groups. It is these groups that should be influenced. Right now, you are opposing them, questioning the success of the entire event.
Here, you can create a new, powerful group that doesn't need to be influenced, one that can be managed.
New players need a convenient, comfortable place where they can play.
Wic

I agree with that, but solving these problems doesn't require creating unnecessary complexity.
I think I'm actually trying to move away from the principle of "creating unnecessary complexity."
Wic

I'm afraid they won't switch. Or rather, they will switch, but will ask someone to return these bonuses to the game beforehand (I, for example, will definitely ask).
Well, returning the bonuses to the game is certainly a drawback..., because it contradicts the principle of uniform game rules, but I think when the time comes, it can be implemented.

TuSamurai:
Samurai

if simultaneous turn mode is released, it will be very, very raw, with a bunch of new bugs, new difficulties, new rules, etc. Or it might not be released at all.
Unfortunately, this is true, and it will definitely be impossible to avoid bugs. Whether it will be released, I would answer more positively, as we have already tested it!!!! I really liked it... but there are still problems with bugs.... for example, simultaneous turns didn't work at all in SAGA ((( I'm working on it.
Samurai

In my opinion, the best option would be to release SoD with simultaneous turn mode and TE with it + ideally, an asm version.
...
Although I understand that this is a huge amount of work, and most likely an impossible one.
and
Dirty

1. SoD-balance
2. TE-balance
3. asm-balance
Yes, that's right. In the future, I would like to implement this as well. My idea for a program - a hero management center:
"A program that launches before the game and greatly simplifies the player's life in terms of settings, finding players, keeping track of games, etc."
"Managing settings
Full game configuration. TE.ini, WOG-options should be removed and all settings should be transferred to a user-friendly format."
"The ability to have pre-installed settings, such as: "full TE", "TE without experience", "Retro SoD". Maybe the ability to save your own settings profile."
http://www.heroes-iii.com/tree.php
But again, according to my concept, we need to strive for minimalism in settings.
Samurai
pushing your own idea of balance, using the already successful simultaneous turn mode
I just really liked this phrase )))

And in conclusion:
to create a good mod, you don't need to be a top player, you just need to be a good player, be able to think and analyze.