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Built-in autosave feature (for the TE version).

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#84
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Mee
Okay, let’s say we release a version and, naturally, not all of our solutions to certain problems will be good. BUT, ASM doesn’t want to release the game once and then ignore it, abandoning it. So, we’ll do things our way at the beginning. If something doesn’t work out or is clearly disliked by the majority, we’ll fix it in the next patch, in a month.
That is, testing will resolve all the problems, and it’s not a big deal if the very first version is exactly as we envisioned it, especially since our changes to the game are based not just on a superficial knowledge of the game, but on a lot of experience.
I won’t speak for everyone, but personally, I’m not arguing about the nuances that can be adjusted during testing, but about the fundamental approach.

In short, the goal is either TE-light 2.0 or TE-Full 1.04. I am a supporter of the second option, and you, judging by your attitude, are of the first.

Essentially, the nuances of what will be at what level and so on are secondary compared to the overall direction of movement.