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Built-in autosave feature (for the TE version).

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#76
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Please, take it easy. People often tend to overestimate their skill level. There's no need to get offended. I, for example, have had a couple of rather weak games recently.
But what remains unclear to me is this: if I were involved in creating a new version (which is impossible due to my complete lack of knowledge in computer science), I would definitely ask myself whether my skill level is sufficient to properly evaluate game mechanics. Am I making any mistakes in my conclusions? I would conduct an analysis, find out the opinions of different players, and then build the future framework. Whether to listen or not is up to the author (this is undoubtedly their right). But it is essential to understand the position, to understand why a person thinks one way and not another. To delve into someone else's vision of the game.
I tried to lead to this for 2 hours, but I couldn't make the person think about it. In a way, this is my failure. In response, I was told that they had already analyzed everything. The dissonance between this and the fact that the person hasn't played SOD for six months is huge.
Another developer immediately started explaining to me in detail how to build chains in Heroes. An insult? No, of course not – I found it quite amusing.
I don't think it's necessary to prove why it's not worth moving the slow magic spell to the 2nd level (without restructuring). After all, any decent Heroes player with an analytical mind can figure it out on their own. Otherwise, we are simply speaking different languages.
I would really like it if we could avoid harsh words here, and focus on constructive feedback.