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Wicc made a somewhat arrogant and unfounded statement that the primary target audience for the World Tournament is TE players.
If we don't move in the direction of SOD, we will see even greater differences between the versions, and the gap will only widen without significantly increasing the influx of new players.
- Differences between versions
- Significant differences in rules
- In tactics
- In everything
That's why such incidents occur, like the "why I switched to TE" situation... with all the consequences.
Even when reading reports and looking at TE statistics, a pure SOD player doesn't understand much, just as they don't understand discussions about development tactics and capturing something.
Another important point is the possibility of creating a single, universal version that can then be promoted beyond the ru, net, and by websites.
Inter-portal and inter-resource matches and combined seasons with foreigners are what we should strive for.
And in the overall dynamics of the game, we shouldn't be afraid of increasing the average game duration in days/weeks.
Because in its current form, it is significantly reduced. And justifying this reduction by saying that it reduces the real-time cost of a game is not entirely fair and even foolish.
How many Gold Dragons, Black Dragons, Archdevils, Ghost Dragons, or, for example, Titans do you encounter in your games? ... and this is despite the fact that upgraded Bears, Archs, and simple Hydras are quite common... and should we even talk about Wyverns and Angels, when 50% or more of the army in each game usually consists of them!
P.S. By the way, there is a suggestion to change the reward in meat-based objectives (clues/conquests).
Either based on the principle that for 30 snakes, for example, we get 4 random monsters of level 6, and in a conquest, at least a random monster of level 7.
Or diversify by class.
In the maximum conquest, you get a monster of level 7.
In the triple conquest, you get monsters of level 6.
In the minimum, level 4, and so on.