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Built-in autosave feature (for the TE version).

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#33
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Both versions refer to SOD and TE. :)
The point is different – the trend in the development of competitive games is such that, in a highly competitive environment, not only unviable but also semi-viable strategies are quickly discarded. This can be observed both in traditional sports (football, for example, was strategically much more diverse 30-40 years ago) and in computer games (StarCraft, Warcraft, Quake, Counter-Strike, etc.).

And the techniques you describe fall into this category – they are semi-viable, not based on the odds of the game. Therefore, top players, whose style was formed in tough competitions with their peers, do not rely on them seriously. And the situations when the odds are in their favor still occur relatively rarely, both in TE and in SOD.

However, the shift towards standard strategies is undoubtedly detrimental to the game. I remember old reports on Battle.net. A Stinger game by Alagar, Old Man won something with Thorgrim. And now? He gains a development advantage, builds a lot of undead, and defeats his opponent.

If we talk about volleyball, for example, this game was definitely more diverse. Now, due to the exceptional growth of players, the emphasis is on the power of the opposite hitters + powerful serves. But with football, I don't see a difference. They used to sometimes play the 4-2-4 formation, but they don't play it now (although in the middle of the game, even top teams sometimes use it). Players have become more versatile – yes, but not at the expense of diversity; I would even venture to say the opposite. Cristiano Ronaldo shines just as brightly as Cruyff did (I watched the games on recordings).
In chess, for example, non-standard moves and solutions to positions are still valued, while computer chess is boring.