Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Well, generally, the Swamp will be faster, and the Dungeon also has good chances for upgrading harpies.
The choice of the main faction is now largely based on the presence and promotion of two skills: Logistics and Earth.
Regardless of whether there is a mega warrior, a hero with Logistics and Earth gets priority – it’s more effective. At least for some time.
The idea with movement points isn’t that obvious, so I don’t feel like explaining it in detail. For example: You run into a Treasure map on day 122 with 5 Angels. The hero with Logistics has a lot of movement points, but no Scouting yet. It’s not a given that you’ll spend the movement points very effectively, meaning that out of, say, 4000, a third will be spent on scouting, and the rest on clearing. At the same time, a hero with Scouting can come out a day later, but the territory will already be explored. That is, he will spend his, say, 2000 movement points on battles. The reasoning is somewhat conditional. But I myself have noticed this in the game more than once. And if Kirre also has to carry slow units, then there are even more losses.