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I think that the arguments about reliability and risk in the given context are not entirely relevant.
If you invest money in a bank, then reliability is indeed a priority. Because the stakes are high, and few people have the skills to accurately assess the risks in the banking sector, so they look at the overall reputation (although the crisis clearly showed the ephemeral nature of this entity).
But when it comes to entertainment (which is what a game is), this approach suddenly loses its meaning. Because the stakes are not high (at least due to the lack of clear criteria), and the players' skill level is high enough to be able to assess something as is, without relying on other people's opinions. That's one thing.
Secondly, it so happens that I learn the areas I venture into quite quickly, so from a certain point on, it simply becomes boring - everything is already known, there is only implementation left, and there is no room for creativity.
In fact, I am not alone in this approach to the game; several of my regular sparring partners also readily try something new, whether it be templates, settings, game rules, etc.
When I wrote the script to change the contents of canned goods and Hives, there was a real brainstorming session on tactics for capturing them for different factions... both alone and in conjunction with other players. It immediately reminded me of the good old days of Heroes, when I used the same methods to study techniques for capturing different banks, which gave me a lot of positive impressions.
Thirdly, as a person with the psychology of an athlete, I strive to create situations with multiple options, the ability to choose from approximately equivalent options at first glance. And so that the outcome of the game depends primarily on my choice, and not on factors beyond my control.
For this reason, I immediately liked the ideology of the Total Enhancement (TE) mod, because it really contains the principles of competitive sports. As I studied TE, I found many things that contradict this concept, which I try to eliminate as much as possible. But compared to the original game, a big step has been taken in this direction.
Now we just need not to deviate from the course (as asm does). However, it is also not worth rushing too much (as I do). I hope that through discussions, we will find a golden mean.